Creative
 

BRPG Combat (Disarm)

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This article is a part of Project RPG.



  • Attribute Bonuses: Agility (AG), Strength (ST)
  • Successes: +1 per 5 successes and/or 8 hours of study
  • Tutoring: +1 per 4 hours
  • Schooling: +1 per 2 hours
  • Duration: 1 move
  • Application: All bonuses are added to the d10 roll against a character’s melee combat skill roll whenever a character attempts to disarm something a character is holding or gripping. Although other skills may add to this modifier, Disarm does not improve any other skill. This skill may be modified by a GM for various circumstances.