Creative
 

BRPG Combat (Energy Rifle)

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Basilicus

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This article is a part of Project RPG.



  • Attribute Bonuses: Perception (PE), Dexterity (DX)
  • Successes: +1 per 5 successes and/or 8 hours of study
  • Tutoring: +1 per 4 hours
  • Schooling: +1 per 2 hours
  • Duration: 1 move
  • Application: All bonuses are added to the d10 roll against an opponent whenever the character shoots an energy rifle. Energy rifles are defined as rifles that do not use projectiles, such as tasers, lasers, particle beams, etc. Although other skills may add to this modifier, Energy Rifle does not improve any other skill. GMs may modify this skill based on circumstances.