Creative
 

BRPG Combat (Heavy Ballistics)

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This article is a part of Project RPG.



  • Attribute Bonuses: Perception (PE), Dexterity (DX)
  • Successes: +1 per 10 successes and/or 16 hours of study
  • Tutoring: +1 per 8 hours
  • Schooling: + 1 per 4 hours
  • Duration: 1 move
  • Application: All bonuses are added to the d10 roll against an opponent whenever the character shoots a heavy ballistics weapon. These weapons are defined as any fully automatic ballistic weapon or weapon that requires fixtures and/or support to fire. Although other skills may add to this modifier, Heavy Ballistics does not improve any other skill. GMs may modify this skill based on circumstances.