Creative
 

BRPG Combat (Law Enforcement Tactics)

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[edit] Statistics

  • Core Faculty: Rational Thought (RT)
  • Prerequisite: Combat (Combat Tactics)
  • Type: Advanced
  • Successes: +1/20
  • Tutoring: +1/10 hours
  • Schooling: +1/5 hours
  • Check Against: Difficulty
  • Difficulty Scale: 1-10

[edit] Modifications

It is unnecessary to roll for this skill when the bonus is 10 or more.

[edit] Uses

Law Enforcement is used when a character attempts to remember and/or apply Law Enforcement concepts. A bonus of 1-5 means that a character is mediocre at remembering or applying Law Enforcement, whereas a bonus of 6-10 means a character can often remember and/or apply Law Enforcement without much effort and, additionally a character knows how to research concepts he or she does not know. A successful skill check, rolled against a Game Master's difficulty roll, means the Law Enforcement knowledge was accurate and a failure means it was incorrect.