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Basilicus

Worldbuilding
on a galactic scale

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This article is a part of Project RPG.



BRPG Medicine (Alternative Therapies)Edit

  • Prerequisite: Medicine (Basic)
  • Type: Specialized
  • Successes: +1/10 treatments
  • Tutoring: +1/5 hours
  • Schooling: +1/2 hours
  • Check Against: Difficulty
  • Difficulty Scale: 1-10

Description: Medicine (Alternative Therapies) is a skill used to measure a character's ability to know alternative treatments for illness and other basic medical skills. A bonus of 1-5 means that a character is mediocre at understanding or remembering basic medicine, whereas a bonus of 6-10 means a character is quite proficient. A successful skill check, rolled against a Game Master's difficulty roll means the character recalled specifics or applied knowledge of medicine.

BRPG Medicine (Basic)Edit

  • Prerequisite: Science (Biology)
  • Type: Specialized
  • Successes: +1/10
  • Tutoring: +1/5 hours
  • Schooling: +1/2 hours
  • Check Against: Difficulty
  • Difficulty Scale: 1-10

Description: Medicine (Basic) is a skill used to measure a character's ability to know 1st Aid, basic anatomy, wound staunching, fracture braces, CPR, removing choking obstructions, and other basic medical skills. A bonus of 1-5 means that a character is mediocre at understanding or remembering basic medicine, whereas a bonus of 6-10 means a character is quite proficient. A successful skill check, rolled against a Game Master's difficulty roll means the character recalled specifics or applied knowledge of medicine.

BRPG Medicine (Chiropractic)Edit

  • Prerequisite: Medicine (Basic)
  • Type: Specialized
  • Successes: +1/10
  • Tutoring: +1/5 hours
  • Schooling: +1/2 hours
  • Check Against: Difficulty
  • Difficulty Scale: 1-10

Description: Medicine (Chiropractic) is a skill used to measure a character's ability to practice chiropractic techniques, such as spine alignment. A bonus of 1-5 means that a character is mediocre at understanding or remembering basic medicine, whereas a bonus of 6-10 means a character is quite proficient. A successful skill check, rolled against a Game Master's difficulty roll means the character recalled specifics or applied knowledge of medicine.

BRPG Medicine (Dentistry)Edit

  • Prerequisite: Medicine (Basic)
  • Type: Specialized
  • Successes: +1/10
  • Tutoring: +1/5 hours
  • Schooling: +1/2 hours
  • Check Against: Difficulty
  • Difficulty Scale: 1-10

Description: Medicine (Dentistry) is a skill used to measure a character's ability to practice dental health care and preventative care. A bonus of 1-5 means that a character is mediocre at understanding or remembering basic medicine, whereas a bonus of 6-10 means a character is quite proficient. A successful skill check, rolled against a Game Master's difficulty roll means the character recalled specifics or applied knowledge of medicine.

BRPG Medicine (Diagnosis)Edit

  • Prerequisite: Medicine (Basic)
  • Type: Specialized
  • Successes: +1/10 treatments
  • Tutoring: +1/5 hours
  • Schooling: +1/2 hours
  • Check Against: Difficulty
  • Difficulty Scale: 1-10

Description: Medicine (Diagnosis) is a skill used to measure a character's ability to know what treatments are available for illnesses above and beyond standard medical diagnosis. A bonus of 1-5 means that a character is mediocre at diagnostics, whereas a bonus of 6-10 means a character is quite proficient. A successful skill check, rolled against a Game Master's difficulty roll means the character recalled specifics or applied knowledge of diagnostics.

BRPG Medicine (Emergency)Edit

  • Prerequisite: Medicine (Basic)
  • Type: Specialized
  • Successes: +1/30
  • Tutoring: +1/15 hours
  • Schooling: +1/10 hours
  • Check Against: Difficulty
  • Difficulty Scale: 1-20

Description: Medicine (Emergency) is a skill used to measure a character's ability to practice emergency medicine including diagnostics. A bonus of 1-10 means that a character is mediocre at understanding or remembering basic medicine, whereas a bonus of 11-20 means a character is quite proficient. A successful skill check, rolled against a Game Master's difficulty roll means the character recalled specifics or applied knowledge of medicine.

BRPG Medicine (First Aid)Edit

  • Attribute Bonuses: Rational Thought (RT)
  • Successes: +1 per 5 successes and/or 4 hours of study
  • Tutoring: +1 per 2 hours
  • Schooling: +1 per 1 hours
  • Duration: 1 min/difficulty value
  • Application: All bonuses are added to the d10 roll against a difficulty roll whenever a character attempts to apply first aid on a person or remembers a piece of knowledge directly relating with first aid. Successes are determined by stabilizing the person in question. Although other skills may add to this modifier, First Aid does not improve any other skill. GMs may modify this skill based on circumstances.

BRPG Medicine (Healthcare Management)Edit

  • Prerequisite: Medicine (Basic)
  • Type: Specialized
  • Successes: +1/10
  • Tutoring: +1/5 hours
  • Schooling: +1/2 hours
  • Check Against: Difficulty
  • Difficulty Scale: 1-10

Description: Medicine (Healthcare Management) is a skill used to measure a character's ability to know the business of medicine. A bonus of 1-5 means that a character is mediocre at understanding or remembering basic medical industry concepts, whereas a bonus of 6-10 means a character is quite proficient. A successful skill check, rolled against a Game Master's difficulty roll means the character recalled specifics or applied knowledge of medical industries.

BRPG Medicine (Herbology)Edit

  • Prerequisite: Medicine (Alternative Therapies)
  • Type: Specialized
  • Successes: +1/10 treatments
  • Tutoring: +1/20 hours
  • Schooling: +1/10 hours
  • Check Against: Difficulty
  • Difficulty Scale: 1-10

Description: Medicine (Herbology) is a skill used to measure a character's ability to know herbal treatments for illness and other basic medical skills. A bonus of 1-5 means that a character is mediocre at understanding or remembering herbology, whereas a bonus of 6-10 means a character is quite proficient. A successful skill check, rolled against a Game Master's difficulty roll means the character recalled specifics or applied knowledge of herbology.

BRPG Medicine (Homeopathy)Edit

  • Prerequisite: Medicine (Alternative Therapies)
  • Type: Specialized
  • Successes: +1/10 treatments
  • Tutoring: +1/10 hours
  • Schooling: +1/5 hours
  • Check Against: Difficulty
  • Difficulty Scale: 1-10

Description: Medicine (Homeopathy) is a skill used to measure a character's ability to know homeopathic treatments for illness and other basic medical skills. A bonus of 1-5 means that a character is mediocre at understanding or remembering homeopathy, whereas a bonus of 6-10 means a character is quite proficient. A successful skill check, rolled against a Game Master's difficulty roll means the character recalled specifics or applied knowledge of homeopathy.

BRPG Medicine (Massage)Edit

  • Prerequisite: None
  • Type: Basic
  • Successes: +1/10 treatments
  • Tutoring: +1/5 hours
  • Schooling: +1/2 hours
  • Check Against: Difficulty
  • Difficulty Scale: 1-10

Description: Medicine (Massage) is a skill used to measure a character's ability to know massage therapy. A bonus of 1-5 means that a character is mediocre at understanding or remembering basic medicine, whereas a bonus of 6-10 means a character is quite proficient. A successful skill check, rolled against a Game Master's difficulty roll means the character recalled specifics or applied knowledge of massage therapy.

BRPG Medicine (Natural)Edit

  • Prerequisite: Medicine (Basic)
  • Type: Specialized
  • Successes: +1/10
  • Tutoring: +1/10 hours
  • Schooling: +1/5 hours
  • Check Against: Difficulty
  • Difficulty Scale: 1-10

Description: Medicine (Natural) is a skill used to measure a character's ability to practice natural medicine with use of acupuncture, herbs, massage, homeopathy, etc. A bonus of 1-5 means that a character is mediocre at understanding or remembering basic natural medicine, whereas a bonus of 6-10 means a character is quite proficient. A successful skill check, rolled against a Game Master's difficulty roll means the character recalled specifics or applied knowledge of medicine.

BRPG Medicine (Nursing)Edit

  • Prerequisite: Medicine (Basic)
  • Type: Specialized
  • Successes: +1/10
  • Tutoring: +1/10 hours
  • Schooling: +1/5 hours
  • Check Against: Difficulty
  • Difficulty Scale: 1-10

Description: Medicine (Nursing) is a skill used to measure a character's ability to practice nursing by attending to patients, assisting doctors, taking patient tests, etc. A bonus of 1-5 means that a character is mediocre at understanding or remembering nursing, whereas a bonus of 6-10 means a character is quite proficient. A successful skill check, rolled against a Game Master's difficulty roll means the character recalled specifics or applied knowledge of nursing.

BRPG Medicine (Own Species Anatomy)Edit

  • Prerequisite: Medicine (Basic)
  • Type: Specialized
  • Successes: +1/20
  • Tutoring: +1/10 hours
  • Schooling: +1/5 hours
  • Check Against: Difficulty
  • Difficulty Scale: 1-10

Description: Medicine (Own Species Anatomy) is a skill used to measure a character's ability to know the parts of their own specie's body. A bonus of 1-5 means that a character is mediocre at understanding or remembering anatomy, whereas a bonus of 6-10 means a character is quite proficient. A successful skill check, rolled against a Game Master's difficulty roll means the character recalled specifics or applied knowledge of anatomy.

BRPG Medicine (Own Species Surgery)Edit

Description: Medicine (Own Species Surgery) is a skill used to measure a character's ability to diagnose and treat acute symptoms requiring surgery. A bonus of 1-10 means that a character is mediocre at understanding or remembering basic surgery, whereas a bonus of 11-20 means a character is quite proficient. A successful skill check, rolled against a Game Master's difficulty roll means the character recalled specifics or applied knowledge of surgery.

BRPG Medicine (Physical Therapy)Edit

  • Prerequisite: Medicine (Basic)
  • Type: Specialized
  • Successes: +1/10
  • Tutoring: +1/10 hours
  • Schooling: +1/5 hours
  • Check Against: Difficulty
  • Difficulty Scale: 1-10

Description: Medicine (Physical Therapy) is a skill used to measure a character's ability to rehabilitate injuries and illness. A bonus of 1-5 means that a character is mediocre at understanding or remembering basic physical therapy, whereas a bonus of 6-10 means a character is quite proficient. A successful skill check, rolled against a Game Master's difficulty roll means the character recalled specifics or applied knowledge of medicine.

BRPG Medicine (Veterinary)Edit

  • Prerequisite: Medicine (Anatomy)
  • Type: Specialized
  • Successes: +1/20
  • Tutoring: +1/20 hours
  • Schooling: +1/10 hours
  • Check Against: Difficulty
  • Difficulty Scale: 1-10

Description: Medicine (Veterinary) is a skill used to measure a character's ability to diagnose and treat animal illnesses with an emphasis on dogs, cats, and birds. A bonus of 1-5 means that a character is mediocre at understanding or remembering vet medicine, whereas a bonus of 6-10 means a character is quite proficient. A successful skill check, rolled against a Game Master's difficulty roll means the character recalled specifics or applied knowledge of medicine.

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