Highlords
From Basilicus
Basilicus
Worldbuilding
on a Galactic Scale
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[edit] Statistics
Common Attribution: Aelh
Categorical Attribution: Highlord
Evolutionary Star System: Kelos System
Star Systems of Prominence:
Population Data: 36 billion
Civilization Class: Type B: Interstellar Society
[edit] Overview
Originally evolved on Crystaldeep, the Highlords are one of a few races of the Kelosian species that left Crystaldeep 25,000 years ago. By the time they left Crystaldeep, they'd evolved far beyond all of their cousins on the planet and were highly advanced in subatomic manipulation. They used their divination techniques to read the fate of the world and learned that there would be a polar shift resulting in cataclysmic meteorological effects on the planet. Turning their minds and powers toward the stars they saw their new home, the Highlord System, in visions.
Ancient Highlord society on Crystaldeep was a paradise. Their civilization stretched all over the globe and a stern, but benevolent hand protected their racial cousins. Their technology never evolved past the Iron Age, but they were far beyond anyone else in terms of their magical advancement. Their cities and monuments did not interfere with the natural cycle of the land and in only their civilization?s center were there structures that could be compared to architecture. Legends of their cities were passed through history.
The leaders of the Highlord society spent generations learning and understanding very powerful and dangerous teleportation science they called the Wisdom of Yrii. When they finally discovered the secret to the Wisdom of Yrii, they gathered together in Thelantis and built the largest pyramid in Kelosian knowledge. Its one purpose was to channel enough energy to support an exodus to their new paradise in the Highlord System.
The pyramid could send around a million people at once and there were over 3 million on Crystaldeep that needed to be saved. The first to go were the majority of the leaders of all the races, along with artisans, laborers and medicine men. The power drawn to Crystaldeep became too much for even the strength of Thelantis, and the city was destroyed, forever closing the gate from those left to the paradise of Highlord and burying with it all that the species had learned. The world was left without leaders and healers and fell into chaos.
Shortly thereafter, when the people scattered, the cataclysm came as predicted and it would be the survivors that created the world of Crystaldeep as we know it today. Various accounts of this event were carried through Crystaldeep legends through mythology and religion.
[edit] Evolutionary Analysis
Highlords are often referred to as the cousins of Kelosians, but they are actually distant great uncles. The species started in its earliest state about -6.2 million GST. They were hominids, but, even at the beginning, Highlords were less like apes and more like modern Kelosians. None of the primary predecessors of Highlords were known to have any hair at all and certainly modern Highlords don?t. That is the largest distinction between Kelosians and Highlords, aside from their bone structure, different tissue development, and lifespan.
The earliest ancestors lived in the tropical climates of Crystaldeep, where various descendents and lineages would cross into the ancestors of modern Kelosians. By about -4 million GST, they first started showing signs of civilized intelligence about, where they traveled in groups and began adhering to basic belief structures. At ?3 million GST, Highlord ancestors were practicing subatomic manipulation and building intuitive architecture in their tropical habitats. By -2 million GST, shortly after the Kelosians began evolving into packs and basic tool-usage, Highlords were settling in dozens of parts of the planet.
Modern Kelosians were unaware of Highlord presence all the way until after the Arrq Invasion of 21997 GST. Since the culture was so in tune with the natural cycles of their planet, they left virtually no mark of their civilizations aside from certain forsaken locations that were left as mysteries into the modern age. Not so much of a fossil has been found of ancient Highlords on Crystaldeep and the only record of their existence at all is kept in the Highlord System.
Highlords evolved in a very different way then their cousins. With no use for technology past basic tools, they've mastered scientific wonders with only eclectic manipulations of natural energies. Although other species have learned their arts, only Highlords are evolved enough in that capacity to support an entire civilization that way. Their attunement to natural energies has awarded them extraordinarily long lives and healthy bio and ecosystems. Unlike their cousins, Highlords natural habitat is in the wilderness and Highlord's Nelwick is a perfect home for them, as its vertical axis keeps the planet tropical globally and year round.
[edit] Biological Analysis:
Highlords are bipedal creatures, a kin to mammals but are completely hairless in both genders. They have two arms and two legs with anatomical symmetry throughout their body frame. Five digits on each limb allow for remarkable agility in working with tools. The have a different facial bone structure than the Kelosians, having evolved in a different climate then on Crystaldeep. They are known for their enormously large and pointy ears which was an evolutionary side affect to millions of years of attunement with natural energies. Since the majority of their ethnic evolution occurred in a global climate there are few to no ethnic differences among the Highlords.
Highlords are naturally omnivorous (however their culture calls for them to be vegetarian), warm-blooded, endoskeletal and reproduce through sexual reproduction.
[edit] Ecological Analysis
Highlords evolved in a tropical climate. Kelos is a small Class G star that is young enough to support life in its system. Planet Crystaldeep (Kelos III) underwent a greenhouse effect early in its evolution, producing ripe conditions for life systems. The planet is tilted on its axis so the surface goes under regular climate seasons and weather patterns.
Once they completed their exodus to the Highlord System, however their ecology changed drastically. Nelwick is on a 90 degree axis, eliminating global seasons. The Highlords settled in the tropical areas of the planet and only the exception ended up in other climates.
[edit] Sociological Analysis
Highlords are primarily peace-loving in nature, but can be extremely territorial and protective of themselves and allies. They are notorious for being relentless fighters when called for. Although they are weak technologically, they have superior control over natural energies through what they consider magic.
As a magical society, their priorities are slightly different than their allies. They are always making decisions for the cosmic good and continually balance order and chaos throughout their entire cultural lives. Superior intellect, strong will, and their manipulation of energy sets them aside from most every other species they come into contact with. They have natural cultural arrogance and have made enemies over the years, but they do make very strong allies and noble advisers.
